Home arrow Unit 3 arrow Lesson 15

Lesson 15 - Conditional Actions


Objective: To learn how to control the implementation of a set of actions when a condition is true. 

 


Tutorial: Conditional Actions

Scratch Activity: Reproduce the actions in the tutorial. Experiment by modifying the settings and parameters used in the tutorial. 

  


Extensions:

Experiment by drawing circles when a condition is true (e.g.: the sprite is touching the edge.)

Experiment by drawing rectangles or circles depending on whether a condition is true or not (e.g.: the sprite is on the right side of the stage - x is positive.)

Experiment by adding sound to the previous programs.

 
   
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